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DOA6 New Defensive Mechanic Gets Polarizing Reactions



Since its announcement during E3, DOA6 has been embroiled in controversy after it's omission that this latest entry in the franchise would see a less fan-service/ecchi game and be more focused on gameplay.  I've given my own commentary on the aforementioned last week. The official DOA6 twitter page offered a new nugget of info regarding new system mechanics that will be implemented into the game. The Break Hold is a new defensive option you can use to stop all incoming attacks at the cost of the Break gauge. You can also stop Fatal Rush combos (the new comeback mechanic) if used at the right time.

I personally hated the change made to DOA4 that inputs for mid holds differed depending on whether the attack was a mid punch or kick. I think this Break Hold mechanic will be a call back to DOA3 which will slightly simplify the Hold system. I think having the Break Hold require meter is a nice compromise. Unfortunately I'm definitely in the minority as people took to twitter to discuss their distaste for this new system. Many people feel this new mechanic will hinder the gameplay. Check out the official tweet below:

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About Michael Mirrorcle

Rushdown Radio is a online Video Game web show based in Chicago. Check us out on facebook for the latest news, updates and misc. stuff about Video games and geek culture. with a bit of humor...actually a lot of humor.
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